![]() Press R for action and press L to restore movement,and it works on all Kongs.ġF01=Animationless Ammo Shooter (can move around and shoot)Ģ900,01,02,03=Moving Attack 02 can be make-shift moonjump.ĢC00=Orange Bombs (sadly,not spawning when R is pressed)ģ300=Donkachu From Air (Armor-dillo malfunction animation)ģ900=Shrink Indefinitely (until L is pressed)ĥ201,02-0F=Banana Port (teleports in place if not yet used for real)ĥ300,01-04=Tiny Teleport/Teleport out of existance! (02 is faster,Place outermost edge of map unless pad was used)ĥ500=Instant Teleport (gets stuck until pressing L)ĥ900,01,03,04=Climbing Up/Down Tree (allows teleporting to last tree climbed)ĥB00,01-03=Ledge Grab,Allows Moonjump/Ceiling Clipping On 00ĥB01=Allows Teleporting to a set ledge-position at any height after grabbing a ledge once.Ħ300=Jetpack And Shooting (on any Kong,sadly does not allow flying)Ħ500=Camera Taking Picture (causes floor clipping)Ħ700,01-03=Musical Instrument (no scene,kills enemies after getting unstuck with L)Ħ800,01-04,05=DK64 On LSD (i greatly recommend trying this one,05 is endless)ĦA00,01-06=Weapon Get! (causes zoomed camera and stage lights,04 and 06 change camera view)ĦE00,01=Camera Zooms Out,Tah Dah! (allows spooky floating when 01 and might be Lanky Balloon)ĦF00,01=Flying Kong? (Hilarious!/might be Lanky's Balloon)ħ600=Battle Warp (takes you to level 0 with the DK clone)ħE00,01=Swordfish Controls (and animations as Kongs)Ĩ300=Banana Fairy/Ammo Recovery (warning:spammed=slowdown to 1VI/s)Ĩ400=Fade To Black (game still running,3600 kill DK regain access,can hit L for darker gameplay)ĩ800=The first higher one that does not cause errors/crashing. This one is a bit more of a static address than I thought since it always works when in the proper area. So,somebody please make and post a pointer code and an example code for modifying P1 or P2's conditions such as size modifier regardless to what players or stage is used. (and that's without polygons or metal mario) ![]() Without them,you would have 800+ combinations for each character and the four players. This is where pointer codes would come in handy. Only works when P1 is also Pikachu and in Hyrule. Only works when P2 is also Pikachu and in Hyrule. Pikachu VS Pikachu in VS Hyrule size address locations: Player 1 must be Pikachu and in Hyrule,otherwise crashes if not Pikachu. Luckily,Address locations are the same whether or not any given player is an X level CPU or normal/human player. ![]() We really need some pointer codes for size modifiers and other cool codes so they can work regardless of what characters are being used. Use 4C to explode your character,LOL,it is C4 backwards!Ĭhange to 48 and you become a piece of the current stage!Ĭhange it to 28-20 for some creepy always facing you in pause camera and other effects. I also found a funny variable starting at 4B. You can even invert their sizes to be upside down! You can easily search this 32bit size value to find both P1 and P2 sizes while both players are Pikachu,allowing you to make both players giant or either tiny. Regardless of player,the default size is always the same. Searching for 0x80265C90 will yield only one result which takes you directly to the approximate location of the size modifier for the current P1 character. The location of any give size modifier will always be the same as long as the conditions always match,such as P1-Mario VS P2-Luigi in Hyrule.Ĭhange Luigi to,say,Yoshi,and the address location for Mario will be in a completely different spot.Įxample:P1 is Donkey Kong in Hyrule VS Mode,his size values are 3FA00000. It is always the same way regardless of what character you are playing as. This is where P1's size modifier is always extremely close to. Search in 0x00200000 for the 32bit value of 0x80265C90 and move up until reaching three identical size values. Since PJ64 2.0 is open source,somebody please make a fixed version of 2.0 with the memory search no longer crashing the emulator. Note:All searches done in PJ64 1.7.0.50 b23/ver23 because all 2.0 updates suck in the fact that they crash when attempting to search the memory. Since the forum trolled me by being down,here is part of what I have in store tomorrow. Edit: I will be adding codes into old posts marked with (2018) (or (2019) if it gets there before then) so I don't have to mix and match games in actual new posts.
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